Turning loose 1.5 Million Autiton Sleepwalkers

Once I had the Autiton model geometry simplified I then simplified all the surfaces on the Simplified Autiton model. I removed most of the texture maps, gradients, bumps and procedural surfaces from the model leaving only basic color surfaces.

High Resolution Autiton Model

The original high resolution Autiton Model.

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1.5 Million Autiton March

In the previous post I had the static, low res, Autiton stand-in instances working with the hex particle emitter. As well as the particle emitter recursively instanced to create 1.5 million Autiton units. So it was time to send them all for a nice little walk. I started with a previous walk cycle of an Autiton unit that I had created using IK Booster and Motion Mixer. This is the walk cycle that was used to make the Autiton instances walk in all the interior shots.

I then swapped the walk cycle Autiton for the stand-in as the reference object for the particle emitter’s DP_Instancer generator. This created six rows of 25 Autitons all walking away from the center for 150 Autitons per Instance Generator hex cluster. If you look at the next video closely (in full screen mode), you can see the particles moving along the ground below each walking Autiton instance. Continue reading